public XElement ParseValueForSave()

in Facebook.Unity.Editor/iOS/PListDict.cs [58:90]


        public XElement ParseValueForSave(object node)
        {
            if (node is string)
            {
                return new XElement("string", node);
            }
            else if (node is bool)
            {
                return new XElement(node.ToString().ToLower());
            }
            else if (node is int)
            {
                return new XElement("integer", node);
            }
            else if (node is float)
            {
                return new XElement("real", node);
            }
            else if (node is IList<object>)
            {
                return this.ParseArrayForSave(node);
            }
            else if (node is PListDict)
            {
                return this.ParseDictForSave((PListDict)node);
            }
            else if (node == null)
            {
                return null;
            }

            throw new NotSupportedException("Unexpected type: " + node.GetType().FullName);
        }