in Facebook.Unity.Editor/iOS/PBX/Serializer.cs [246:275]
public static void WriteArray(StringBuilder sb, PBXElementArray el, int indent, bool compact,
PropertyCommentChecker checker, GUIDToCommentMap comments)
{
sb.Append("(");
foreach (var value in el.values)
{
if (!compact)
{
sb.Append("\n");
sb.Append(GetIndent(indent+1));
}
if (value is PBXElementString)
WriteStringImpl(sb, value.AsString(), checker.CheckStringValueInArray(value.AsString()), comments);
else if (value is PBXElementDict)
WriteDict(sb, value.AsDict(), indent+1, compact, checker.NextLevel("*"), comments);
else if (value is PBXElementArray)
WriteArray(sb, value.AsArray(), indent+1, compact, checker.NextLevel("*"), comments);
sb.Append(",");
if (compact)
sb.Append(" ");
}
if (!compact)
{
sb.Append("\n");
sb.Append(GetIndent(indent));
}
sb.Append(")");
}