public static void WriteArray()

in Facebook.Unity.Editor/iOS/PBX/Serializer.cs [246:275]


        public static void WriteArray(StringBuilder sb, PBXElementArray el, int indent, bool compact,
                                      PropertyCommentChecker checker, GUIDToCommentMap comments)
        {
            sb.Append("(");
            foreach (var value in el.values)
            {
                if (!compact)
                {
                    sb.Append("\n");
                    sb.Append(GetIndent(indent+1));
                }

                if (value is PBXElementString)
                    WriteStringImpl(sb, value.AsString(), checker.CheckStringValueInArray(value.AsString()), comments);
                else if (value is PBXElementDict)
                    WriteDict(sb, value.AsDict(), indent+1, compact, checker.NextLevel("*"), comments);
                else if (value is PBXElementArray)
                    WriteArray(sb, value.AsArray(), indent+1, compact, checker.NextLevel("*"), comments);
                sb.Append(",");
                if (compact)
                    sb.Append(" ");
            }

            if (!compact)
            {
                sb.Append("\n");
                sb.Append(GetIndent(indent));
            }
            sb.Append(")");
        }