void IOSFBChooseGamingContext()

in UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/FBUnityInterface.mm [704:734]


   void IOSFBChooseGamingContext(
     int requestID,
     const char *filter,
     int minSize,
     int maxSize)
   {
     FBUnitySDKDelegate *delegate = [FBUnitySDKDelegate instanceWithRequestID:requestID];
     FBSDKChooseContextContent *chooseContent = [FBSDKChooseContextContent alloc];


     NSString *filterNSString = [NSString stringWithUTF8String:filter];
     if ([filterNSString length] == 0) {
        chooseContent.filter = FBSDKChooseContextFilterNone;
     } else if ([filterNSString isEqualToString:@"NEW_PLAYERS_ONLY"]) {
       chooseContent.filter = FBSDKChooseContextFilterNewPlayersOnly;
     } else if ([filterNSString isEqualToString:@"INCLUDE_EXISTING_CHALLENGES"]) {
       chooseContent.filter = FBSDKChooseContextFilterExistingChallenges;
     } else if ([filterNSString isEqualToString:@"NEW_CONTEXT_ONLY"]) {
       chooseContent.filter = FBSDKChooseContextFilterNewContextOnly;
     }

     if (minSize > 0) {
       chooseContent.minParticipants = minSize;
     }
     if (maxSize > 0) {
       chooseContent.maxParticipants = maxSize;
     }

    [FBSDKContextDialogPresenter showChooseContextDialogWithContent: chooseContent delegate: delegate];

   }