void RefreshAuxMaps()

in Facebook.Unity.Editor/iOS/PBXProjectData.cs [331:350]


        void RefreshAuxMaps()
        {
            foreach (var targetEntry in nativeTargets.GetEntries())
            {
                var map = new Dictionary<string, PBXBuildFileData>();
                foreach (string phaseGuid in targetEntry.Value.phases)
                {
                    if (frameworks.HasEntry(phaseGuid))
                        RefreshBuildFilesMapForBuildFileGuidList(map, frameworks[phaseGuid]);
                    if (resources.HasEntry(phaseGuid))
                        RefreshBuildFilesMapForBuildFileGuidList(map, resources[phaseGuid]);
                    if (sources.HasEntry(phaseGuid))
                        RefreshBuildFilesMapForBuildFileGuidList(map, sources[phaseGuid]);
                    if (copyFiles.HasEntry(phaseGuid))
                        RefreshBuildFilesMapForBuildFileGuidList(map, copyFiles[phaseGuid]);
                }
                m_FileGuidToBuildFileMap[targetEntry.Key] = map;
            }
            RefreshMapsForGroupChildren("", "", PBXSourceTree.Source, GroupsGetMainGroup());
        }