in Facebook.Unity.Editor/iOS/PBXProject.cs [629:648]
public void RemoveFileFromBuild(string targetGuid, string fileGuid)
{
var buildFile = BuildFilesGetForSourceFile(targetGuid, fileGuid);
if (buildFile == null)
return;
BuildFilesRemove(targetGuid, fileGuid);
string buildGuid = buildFile.guid;
if (buildGuid != null)
{
foreach (var section in sources.GetEntries())
section.Value.files.RemoveGUID(buildGuid);
foreach (var section in resources.GetEntries())
section.Value.files.RemoveGUID(buildGuid);
foreach (var section in copyFiles.GetEntries())
section.Value.files.RemoveGUID(buildGuid);
foreach (var section in frameworks.GetEntries())
section.Value.files.RemoveGUID(buildGuid);
}
}