in Facebook.Unity.Editor/iOS/PBXProjectData.cs [211:245]
public FileGUIDListBase BuildSectionAny(PBXNativeTargetData target, string path, bool isFolderRef)
{
string ext = Path.GetExtension(path);
var phase = FileTypeUtils.GetFileType(ext, isFolderRef);
switch (phase) {
case PBXFileType.Framework:
foreach (var guid in target.phases)
if (frameworks.HasEntry(guid))
return frameworks[guid];
break;
case PBXFileType.Resource:
foreach (var guid in target.phases)
if (resources.HasEntry(guid))
return resources[guid];
break;
case PBXFileType.Source:
foreach (var guid in target.phases)
if (sources.HasEntry(guid))
return sources[guid];
break;
case PBXFileType.CopyFile:
foreach (var guid in target.phases)
if (copyFiles.HasEntry(guid))
return copyFiles[guid];
break;
case PBXFileType.ShellScript:
foreach (var guid in target.phases)
if (shellScripts.HasEntry(guid))
return shellScripts[guid];
break;
case PBXFileType.NotBuildable:
return null;
}
throw new Exception(String.Format("The given path {0} does not refer to a file in a known build section", path));
}