Facebook.Unity.Canvas/CanvasJSWrapper.cs (62 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity.Canvas
{
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
internal class CanvasJSWrapper : ICanvasJSWrapper
{
public string GetSDKVersion()
{
return Constants.GraphApiVersion;
}
public void DisableFullScreen()
{
if (Screen.fullScreen)
{
Screen.fullScreen = false;
}
}
public void Init(string connectFacebookUrl, string locale, int debug, string initParams, int status)
{
init(connectFacebookUrl, locale, debug, initParams, status);
}
public void Login(IEnumerable<string> scope, string callback_id)
{
login(MiniJSON.Json.Serialize(scope), callback_id);
}
public void Logout() {
logout();
}
public void ActivateApp() {
activateApp();
}
public void LogAppEvent(string eventName, float? valueToSum, string parameters) {
logAppEvent(eventName, valueToSum.GetValueOrDefault(), parameters);
}
public void LogPurchase(float purchaseAmount, string currency, string parameters) {
logPurchase(purchaseAmount, currency, parameters);
}
public void Ui(string x, string uid, string callbackMethodName) {
ui(x, uid, callbackMethodName);
}
public void InitScreenPosition() {
initScreenPosition();
}
[DllImport("__Internal")]
private static extern void init(string connectFacebookUrl, string locale, int debug, string initParams, int status);
[DllImport("__Internal")]
private static extern void login(string scope, string callback_id);
[DllImport("__Internal")]
private static extern void logout();
[DllImport("__Internal")]
private static extern void activateApp();
[DllImport("__Internal")]
private static extern void logAppEvent(string eventName, float valueToSum, string parameters);
[DllImport("__Internal")]
private static extern void logPurchase(float purchaseAmount, string currency, string parameters);
[DllImport("__Internal")]
private static extern void ui(string x, string uid, string callbackMethodName);
[DllImport("__Internal")]
private static extern void initScreenPosition();
}
}