Facebook.Unity.Editor/Utility.cs (51 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Editor { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; public static class Utility { private static string BundleIdentifier = "bundleIdentifier"; private static string ApplicationIdentifier = "applicationIdentifier"; public static T Pop<T>(this IList<T> list) { if (!list.Any()) { throw new InvalidOperationException("Attempting to pop item on empty list."); } int index = list.Count - 1; T value = list[index]; list.RemoveAt(index); return value; } public static bool TryGetValue<T>( this IDictionary<string, object> dictionary, string key, out T value) { object resultObj; if (dictionary.TryGetValue(key, out resultObj) && resultObj is T) { value = (T)resultObj; return true; } value = default(T); return false; } public static string GetApplicationIdentifier() { Type playerSettingType = typeof(PlayerSettings); PropertyInfo info = playerSettingType.GetProperty(ApplicationIdentifier) ?? playerSettingType.GetProperty(BundleIdentifier); if (info != null) { string applicationIdentifier = (string)info.GetValue(playerSettingType, null); if (applicationIdentifier is string) { return applicationIdentifier; } } return null; } } }