Facebook.Unity.Windows/Parsers/WindowsParserBase.cs (23 lines of code) (raw):
using System.Collections.Generic;
namespace Facebook.Unity.Windows
{
class WindowsParserBase
{
public static ResultContainer SetError(fbg.Error error, string callbackId)
{
string msg = "ERROR: " + error.Message + ",";
msg += "InnerErrorCode: " + error.InnerErrorCode.ToString() + ",";
msg += "InnerErrorMessage: " + error.InnerErrorMessage + ",";
msg += "InnerErrorSubcode: " + error.InnerErrorSubcode.ToString() + ",";
msg += "InnerErrorTraceId: " + error.InnerErrorTraceId;
ResultContainer container = new ResultContainer(new Dictionary<string, object>()
{
{Constants.CallbackIdKey,callbackId},
{Constants.ErrorKey,msg }
}
);
return container;
}
}
}