Facebook.Unity/AppEventName.cs (20 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
/// <summary>
/// Contains the names used for standard App Events.
/// </summary>
public static class AppEventName
{
/// <summary>
/// App Event for achieved level.
/// </summary>
public const string AchievedLevel = "fb_mobile_level_achieved";
/// <summary>
/// App Event for activated app.
/// </summary>
public const string ActivatedApp = "fb_mobile_activate_app";
/// <summary>
/// App Event for added payment info.
/// </summary>
public const string AddedPaymentInfo = "fb_mobile_add_payment_info";
/// <summary>
/// App Event for added to cart.
/// </summary>
public const string AddedToCart = "fb_mobile_add_to_cart";
/// <summary>
/// App Event for added to wishlist.
/// </summary>
public const string AddedToWishlist = "fb_mobile_add_to_wishlist";
/// <summary>
/// App Event for completed registration.
/// </summary>
public const string CompletedRegistration = "fb_mobile_complete_registration";
/// <summary>
/// App Event for completed tutorial.
/// </summary>
public const string CompletedTutorial = "fb_mobile_tutorial_completion";
/// <summary>
/// App Event for initiated checkout.
/// </summary>
public const string InitiatedCheckout = "fb_mobile_initiated_checkout";
/// <summary>
/// App Event for purchased.
/// </summary>
public const string Purchased = "fb_mobile_purchase";
/// <summary>
/// App Event for rated.
/// </summary>
public const string Rated = "fb_mobile_rate";
/// <summary>
/// App Event for searched.
/// </summary>
public const string Searched = "fb_mobile_search";
/// <summary>
/// App Event for spent credits.
/// </summary>
public const string SpentCredits = "fb_mobile_spent_credits";
/// <summary>
/// App Event for unlocked achievement.
/// </summary>
public const string UnlockedAchievement = "fb_mobile_achievement_unlocked";
/// <summary>
/// App Event for content of the viewed.
/// </summary>
public const string ViewedContent = "fb_mobile_content_view";
}
}