Facebook.Unity/AppEventName.cs (20 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { /// <summary> /// Contains the names used for standard App Events. /// </summary> public static class AppEventName { /// <summary> /// App Event for achieved level. /// </summary> public const string AchievedLevel = "fb_mobile_level_achieved"; /// <summary> /// App Event for activated app. /// </summary> public const string ActivatedApp = "fb_mobile_activate_app"; /// <summary> /// App Event for added payment info. /// </summary> public const string AddedPaymentInfo = "fb_mobile_add_payment_info"; /// <summary> /// App Event for added to cart. /// </summary> public const string AddedToCart = "fb_mobile_add_to_cart"; /// <summary> /// App Event for added to wishlist. /// </summary> public const string AddedToWishlist = "fb_mobile_add_to_wishlist"; /// <summary> /// App Event for completed registration. /// </summary> public const string CompletedRegistration = "fb_mobile_complete_registration"; /// <summary> /// App Event for completed tutorial. /// </summary> public const string CompletedTutorial = "fb_mobile_tutorial_completion"; /// <summary> /// App Event for initiated checkout. /// </summary> public const string InitiatedCheckout = "fb_mobile_initiated_checkout"; /// <summary> /// App Event for purchased. /// </summary> public const string Purchased = "fb_mobile_purchase"; /// <summary> /// App Event for rated. /// </summary> public const string Rated = "fb_mobile_rate"; /// <summary> /// App Event for searched. /// </summary> public const string Searched = "fb_mobile_search"; /// <summary> /// App Event for spent credits. /// </summary> public const string SpentCredits = "fb_mobile_spent_credits"; /// <summary> /// App Event for unlocked achievement. /// </summary> public const string UnlockedAchievement = "fb_mobile_achievement_unlocked"; /// <summary> /// App Event for content of the viewed. /// </summary> public const string ViewedContent = "fb_mobile_content_view"; } }