Facebook.Unity/AppEventParameterName.cs (17 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
/// <summary>
/// Contains the parameter names used for standard App Events.
/// </summary>
public static class AppEventParameterName
{
/// <summary>
/// App Event parameter for content ID.
/// </summary>
public const string ContentID = "fb_content_id";
/// <summary>
/// App Event parameter for type of the content.
/// </summary>
public const string ContentType = "fb_content_type";
/// <summary>
/// App Event parameter for currency.
/// </summary>
public const string Currency = "fb_currency";
/// <summary>
/// App Event parameter for description.
/// </summary>
public const string Description = "fb_description";
/// <summary>
/// App Event parameter for level.
/// </summary>
public const string Level = "fb_level";
/// <summary>
/// App Event parameter for max rating value.
/// </summary>
public const string MaxRatingValue = "fb_max_rating_value";
/// <summary>
/// App Event parameter for number items.
/// </summary>
public const string NumItems = "fb_num_items";
/// <summary>
/// App Event parameter for payment info available.
/// </summary>
public const string PaymentInfoAvailable = "fb_payment_info_available";
/// <summary>
/// App Event parameter for registration method.
/// </summary>
public const string RegistrationMethod = "fb_registration_method";
/// <summary>
/// App Event parameter for search string.
/// </summary>
public const string SearchString = "fb_search_string";
/// <summary>
/// App Event parameter for success.
/// </summary>
public const string Success = "fb_success";
}
}