Facebook.Unity/Canvas/CanvasFacebookGameObject.cs (36 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity.Canvas
{
using UnityEngine;
internal class CanvasFacebookGameObject : FacebookGameObject, ICanvasFacebookCallbackHandler
{
protected ICanvasFacebookImplementation CanvasFacebookImpl
{
get
{
return (ICanvasFacebookImplementation)this.Facebook;
}
}
public void OnPayComplete(string result)
{
this.CanvasFacebookImpl.OnPayComplete(new ResultContainer(result));
}
public void OnFacebookAuthResponseChange(string message)
{
this.CanvasFacebookImpl.OnFacebookAuthResponseChange(new ResultContainer(message));
}
public void OnUrlResponse(string message)
{
this.CanvasFacebookImpl.OnUrlResponse(message);
}
public void OnHideUnity(bool hide)
{
this.CanvasFacebookImpl.OnHideUnity(hide);
}
protected override void OnAwake()
{
// Facebook JS Bridge lives in it's own gameobject for optimization reasons
// see UnityObject.SendMessage()
var bridgeObject = new GameObject("FacebookJsBridge");
bridgeObject.AddComponent<JsBridge>();
bridgeObject.transform.parent = gameObject.transform;
}
}
}