Facebook.Unity/Canvas/JsBridge.cs (45 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity.Canvas
{
using UnityEngine;
internal class JsBridge : MonoBehaviour
{
private ICanvasFacebookCallbackHandler facebook;
public void Start()
{
this.facebook = ComponentFactory.GetComponent<CanvasFacebookGameObject>(
ComponentFactory.IfNotExist.ReturnNull);
}
public void OnLoginComplete(string responseJsonData = "")
{
this.facebook.OnLoginComplete(responseJsonData);
}
public void OnFacebookAuthResponseChange(string responseJsonData = "")
{
this.facebook.OnFacebookAuthResponseChange(responseJsonData);
}
public void OnPayComplete(string responseJsonData = "")
{
this.facebook.OnPayComplete(responseJsonData);
}
public void OnAppRequestsComplete(string responseJsonData = "")
{
this.facebook.OnAppRequestsComplete(responseJsonData);
}
public void OnShareLinkComplete(string responseJsonData = "")
{
this.facebook.OnShareLinkComplete(responseJsonData);
}
public void OnFacebookFocus(string state)
{
this.facebook.OnHideUnity(state != "hide");
}
public void OnInitComplete(string responseJsonData = "")
{
this.facebook.OnInitComplete(responseJsonData);
}
public void OnUrlResponse(string url = "")
{
this.facebook.OnUrlResponse(url);
}
}
}