Facebook.Unity/Codeless/CodelessUIInteractEvent.cs (81 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Facebook.Unity { public class CodelessUIInteractEvent : MonoBehaviour { private FBSDKEventBindingManager eventBindingManager { get; set; } void Awake () { EventSystem sceneEventSystem = FindObjectOfType<EventSystem> (); if (sceneEventSystem == null) { GameObject eventSystem = new GameObject ("EventSystem"); eventSystem.AddComponent<EventSystem> (); eventSystem.AddComponent<StandaloneInputModule> (); DontDestroyOnLoad (eventSystem); } switch (Constants.CurrentPlatform) { case FacebookUnityPlatform.Android: SetLoggerInitAndroid (); break; case FacebookUnityPlatform.IOS: SetLoggerInitIos (); break; default: break; } } private static void SetLoggerInitAndroid () { AndroidJavaObject fetchedAppSettingsManager = new AndroidJavaClass ("com.facebook.internal.FetchedAppSettingsManager"); fetchedAppSettingsManager.CallStatic ("setIsUnityInit", true); } private static void SetLoggerInitIos () { //PLACEHOLDER for IOS } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown (0) || (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began)) { try { if (EventSystem.current.IsPointerOverGameObject () || (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject (Input.touches [0].fingerId)) ) { if (null != EventSystem.current.currentSelectedGameObject) { string name = EventSystem.current.currentSelectedGameObject.name; GameObject go = EventSystem.current.currentSelectedGameObject; if (null != go.GetComponent<UnityEngine.UI.Button> () && null != eventBindingManager) { var eventBindings = eventBindingManager.eventBindings; FBSDKEventBinding matchedBinding = null; if (null != eventBindings) { foreach(var eventBinding in eventBindings) { if (FBSDKViewHiearchy.CheckGameObjectMatchPath(go, eventBinding.path)) { matchedBinding = eventBinding; break; } } } if (null != matchedBinding) { FB.LogAppEvent(matchedBinding.eventName); } } } } } catch (Exception) { return; } } } public void OnReceiveMapping (string message) { var dict = MiniJSON.Json.Deserialize(message) as List<System.Object>; this.eventBindingManager = new FBSDKEventBindingManager(dict); } } }