Facebook.Unity/ComponentFactory.cs (39 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using UnityEngine;
internal class ComponentFactory
{
public const string GameObjectName = "UnityFacebookSDKPlugin";
private static GameObject facebookGameObject;
internal enum IfNotExist
{
AddNew,
ReturnNull
}
private static GameObject FacebookGameObject
{
get
{
if (facebookGameObject == null)
{
facebookGameObject = new GameObject(GameObjectName);
}
return facebookGameObject;
}
}
/**
* Gets one and only one component. Lazy creates one if it doesn't exist
*/
public static T GetComponent<T>(IfNotExist ifNotExist = IfNotExist.AddNew) where T : MonoBehaviour
{
var facebookGameObject = FacebookGameObject;
T component = facebookGameObject.GetComponent<T>();
if (component == null && ifNotExist == IfNotExist.AddNew)
{
component = facebookGameObject.AddComponent<T>();
}
return component;
}
/**
* Creates a new component on the Facebook object regardless if there is already one
*/
public static T AddComponent<T>() where T : MonoBehaviour
{
return FacebookGameObject.AddComponent<T>();
}
}
}