Facebook.Unity/IFacebook.cs (111 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System; using System.Collections.Generic; using UnityEngine; internal interface IFacebook: IFacebookWindows { bool LoggedIn { get; } bool LimitEventUsage { get; set; } string SDKName { get; } string SDKVersion { get; } string SDKUserAgent { get; } bool Initialized { get; set; } void LogInWithPublishPermissions( IEnumerable<string> permissions, FacebookDelegate<ILoginResult> callback); void LogInWithReadPermissions( IEnumerable<string> permissions, FacebookDelegate<ILoginResult> callback); void LogOut(); [Obsolete] void AppRequest( string message, IEnumerable<string> to, IEnumerable<object> filters, IEnumerable<string> excludeIds, int? maxRecipients, string data, string title, FacebookDelegate<IAppRequestResult> callback); void AppRequest( string message, OGActionType? actionType, string objectId, IEnumerable<string> to, IEnumerable<object> filters, IEnumerable<string> excludeIds, int? maxRecipients, string data, string title, FacebookDelegate<IAppRequestResult> callback); void ShareLink( Uri contentURL, string contentTitle, string contentDescription, Uri photoURL, FacebookDelegate<IShareResult> callback); void FeedShare( string toId, Uri link, string linkName, string linkCaption, string linkDescription, Uri picture, string mediaSource, FacebookDelegate<IShareResult> callback); void API( string query, HttpMethod method, IDictionary<string, string> formData, FacebookDelegate<IGraphResult> callback); void API( string query, HttpMethod method, WWWForm formData, FacebookDelegate<IGraphResult> callback); void ActivateApp(string appId = null); void GetAppLink(FacebookDelegate<IAppLinkResult> callback); void AppEventsLogEvent( string logEvent, float? valueToSum, Dictionary<string, object> parameters); void AppEventsLogPurchase( float logPurchase, string currency, Dictionary<string, object> parameters); void GetCatalog(FacebookDelegate<ICatalogResult> callback); void GetPurchases(FacebookDelegate<IPurchasesResult> callback); void Purchase(string productID, FacebookDelegate<IPurchaseResult> callback, string developerPayload = ""); void ConsumePurchase(string productToken, FacebookDelegate<IConsumePurchaseResult> callback); Profile CurrentProfile(); void CurrentProfile(FacebookDelegate<IProfileResult> callback); void LoadInterstitialAd(string placementID, FacebookDelegate<IInterstitialAdResult> callback); void ShowInterstitialAd(string placementID, FacebookDelegate<IInterstitialAdResult> callback); void LoadRewardedVideo(string placementID, FacebookDelegate<IRewardedVideoResult> callback); void ShowRewardedVideo(string placementID, FacebookDelegate<IRewardedVideoResult> callback); void OpenFriendFinderDialog(FacebookDelegate<IGamingServicesFriendFinderResult> callback); void GetFriendFinderInvitations(FacebookDelegate<IFriendFinderInvitationResult> callback); void DeleteFriendFinderInvitation(string invitationId, FacebookDelegate<IFriendFinderInvitationResult> callback); void ScheduleAppToUserNotification(string title, string body, Uri media, int timeInterval, string payload, FacebookDelegate<IScheduleAppToUserNotificationResult> callback); void PostSessionScore(int score, FacebookDelegate<ISessionScoreResult> callback); void PostTournamentScore(int score, FacebookDelegate<ITournamentScoreResult> callback); void GetTournament(FacebookDelegate<ITournamentResult> callback); void ShareTournament(int score, Dictionary<string, string> data, FacebookDelegate<ITournamentScoreResult> callback); void CreateTournament( int initialScore, string title, string imageBase64DataUrl, string sortOrder, string scoreFormat, Dictionary<string, string> data, FacebookDelegate<ITournamentResult> callback); void UploadImageToMediaLibrary(string caption, Uri imageUri, bool shouldLaunchMediaDialog, FacebookDelegate<IMediaUploadResult> callback); void UploadVideoToMediaLibrary(string caption, Uri videoUri, bool shouldLaunchMediaDialog, FacebookDelegate<IMediaUploadResult> callback); } internal interface IFacebookWindows { void UploadImageToMediaLibrary(string caption, Uri imageUri, bool shouldLaunchMediaDialog, string travelId, FacebookDelegate<IMediaUploadResult> callback); void UploadVideoToMediaLibrary(string caption, Uri videoUri, bool shouldLaunchMediaDialog, string travelId, FacebookDelegate<IMediaUploadResult> callback); } }