Facebook.Unity/Mobile/IMobileFacebookCallbackHandler.cs (34 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Mobile { internal interface IMobileFacebookCallbackHandler : IFacebookCallbackHandler { void OnFetchDeferredAppLinkComplete(string message); void OnRefreshCurrentAccessTokenComplete(string message); void OnFriendFinderComplete(string message); void OnUploadImageToMediaLibraryComplete(string message); void OnUploadVideoToMediaLibraryComplete(string message); void OnOnIAPReadyComplete(string message); void OnGetCatalogComplete(string message); void OnGetPurchasesComplete(string message); void OnPurchaseComplete(string message); void OnConsumePurchaseComplete(string message); void OnInitCloudGameComplete(string message); void OnGameLoadCompleteComplete(string message); void OnScheduleAppToUserNotificationComplete(string message); void OnLoadInterstitialAdComplete(string message); void OnShowInterstitialAdComplete(string message); void OnLoadRewardedVideoComplete(string message); void OnShowRewardedVideoComplete(string message); void OnGetPayloadComplete(string message); void OnPostSessionScoreComplete(string message); void OnGetTournamentComplete(string message); void OnShareTournamentComplete(string message); void OnCreateTournamentComplete(string message); void OnPostTournamentScoreComplete(string message); void OnOpenAppStoreComplete(string message); void OnCreateGamingContextComplete(string message); void OnSwitchGamingContextComplete(string message); void OnChooseGamingContextComplete(string message); void OnGetCurrentGamingContextComplete(string message); } }