Facebook.Unity/Mobile/IOS/IIOSWrapper.cs (100 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Mobile.IOS { using System.Collections.Generic; internal interface IIOSWrapper { void Init( string appId, bool frictionlessRequests, string urlSuffix, string unityUserAgentSuffix); void EnableProfileUpdatesOnAccessTokenChange(bool enable); void LogInWithReadPermissions( int requestId, string scope); void LogInWithPublishPermissions( int requestId, string scope); void LoginWithTrackingPreference( int requestId, string scope, string tracking, string nonce); void LogOut(); void SetPushNotificationsDeviceTokenString(string token); void SetShareDialogMode(int mode); void ShareLink( int requestId, string contentURL, string contentTitle, string contentDescription, string photoURL); void FeedShare( int requestId, string toId, string link, string linkName, string linkCaption, string linkDescription, string picture, string mediaSource); void AppRequest( int requestId, string message, string actionType, string objectId, string[] to = null, int toLength = 0, string filters = "", string[] excludeIds = null, int excludeIdsLength = 0, bool hasMaxRecipients = false, int maxRecipients = 0, string data = "", string title = ""); void FBAppEventsActivateApp(); void LogAppEvent( string logEvent, double valueToSum, int numParams, string[] paramKeys, string[] paramVals); void LogPurchaseAppEvent( double logPurchase, string currency, int numParams, string[] paramKeys, string[] paramVals); void FBAppEventsSetLimitEventUsage(bool limitEventUsage); void FBAutoLogAppEventsEnabled (bool autoLogAppEventsEnabled); void FBAdvertiserIDCollectionEnabled(bool advertiserIDCollectionEnabledID); bool FBAdvertiserTrackingEnabled(bool advertiserTrackingEnabled); void GetAppLink(int requestId); void RefreshCurrentAccessToken(int requestId); string FBSdkVersion(); void FBSetUserID(string userID); string FBGetUserID(); void SetDataProcessingOptions(string[] options, int country, int state); void OpenFriendFinderDialog(int requestId); void CreateGamingContext(int requestId, string playerID); void SwitchGamingContext(int requestId, string gamingContextID); void GetCurrentGamingContext(int requestId); void ChooseGamingContext( int requestId, string filter, int minSize, int maxSize); void UploadImageToMediaLibrary( int requestId, string caption, string mediaUri, bool shouldLaunchMediaDialog); void UploadVideoToMediaLibrary( int requestId, string caption, string videoUri); void FetchDeferredAppLink(int requestId); AuthenticationToken CurrentAuthenticationToken(); Profile CurrentProfile(); } }