Facebook.Unity/Mobile/MobileFacebookGameObject.cs (125 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Mobile { internal abstract class MobileFacebookGameObject : FacebookGameObject,IMobileFacebookCallbackHandler { private IMobileFacebookImplementation MobileFacebook { get { return (IMobileFacebookImplementation)this.Facebook; } } public void OnFetchDeferredAppLinkComplete(string message) { this.MobileFacebook.OnFetchDeferredAppLinkComplete(new ResultContainer(message)); } public void OnRefreshCurrentAccessTokenComplete(string message) { this.MobileFacebook.OnRefreshCurrentAccessTokenComplete(new ResultContainer(message)); } public void OnFriendFinderComplete(string message) { this.MobileFacebook.OnFriendFinderComplete(new ResultContainer(message)); } public void OnUploadImageToMediaLibraryComplete(string message) { this.MobileFacebook.OnUploadImageToMediaLibraryComplete(new ResultContainer(message)); } public void OnUploadVideoToMediaLibraryComplete(string message) { this.MobileFacebook.OnUploadVideoToMediaLibraryComplete(new ResultContainer(message)); } public void OnOnIAPReadyComplete(string message) { this.MobileFacebook.OnOnIAPReadyComplete(new ResultContainer(message)); } public void OnGetCatalogComplete(string message) { this.MobileFacebook.OnGetCatalogComplete(new ResultContainer(message)); } public void OnGetPurchasesComplete(string message) { this.MobileFacebook.OnGetPurchasesComplete(new ResultContainer(message)); } public void OnPurchaseComplete(string message) { this.MobileFacebook.OnPurchaseComplete(new ResultContainer(message)); } public void OnConsumePurchaseComplete(string message) { this.MobileFacebook.OnConsumePurchaseComplete(new ResultContainer(message)); } public void OnInitCloudGameComplete(string message) { this.MobileFacebook.OnInitCloudGameComplete(new ResultContainer(message)); } public void OnGameLoadCompleteComplete(string message) { this.MobileFacebook.OnGameLoadCompleteComplete(new ResultContainer(message)); } public void OnScheduleAppToUserNotificationComplete(string message) { this.MobileFacebook.OnScheduleAppToUserNotificationComplete(new ResultContainer(message)); } public void OnLoadInterstitialAdComplete(string message) { this.MobileFacebook.OnLoadInterstitialAdComplete(new ResultContainer(message)); } public void OnShowInterstitialAdComplete(string message) { this.MobileFacebook.OnShowInterstitialAdComplete(new ResultContainer(message)); } public void OnLoadRewardedVideoComplete(string message) { this.MobileFacebook.OnLoadRewardedVideoComplete(new ResultContainer(message)); } public void OnShowRewardedVideoComplete(string message) { this.MobileFacebook.OnShowRewardedVideoComplete(new ResultContainer(message)); } public void OnGetPayloadComplete(string message) { this.MobileFacebook.OnGetPayloadComplete(new ResultContainer(message)); } public virtual void OnPostSessionScoreComplete(string message) { this.MobileFacebook.OnPostSessionScoreComplete(new ResultContainer(message)); } public virtual void OnPostTournamentScoreComplete(string message) { this.MobileFacebook.OnPostTournamentScoreComplete(new ResultContainer(message)); } public virtual void OnGetTournamentComplete(string message) { this.MobileFacebook.OnGetTournamentComplete(new ResultContainer(message)); } public virtual void OnShareTournamentComplete(string message) { this.MobileFacebook.OnShareTournamentComplete(new ResultContainer(message)); } public virtual void OnCreateTournamentComplete(string message) { this.MobileFacebook.OnCreateTournamentComplete(new ResultContainer(message)); } public void OnOpenAppStoreComplete(string message) { this.MobileFacebook.OnOpenAppStoreComplete(new ResultContainer(message)); } public void OnCreateGamingContextComplete(string message) { this.MobileFacebook.OnCreateGamingContextComplete(new ResultContainer(message)); } public void OnSwitchGamingContextComplete(string message) { this.MobileFacebook.OnSwitchGamingContextComplete(new ResultContainer(message)); } public void OnChooseGamingContextComplete(string message) { this.MobileFacebook.OnChooseGamingContextComplete(new ResultContainer(message)); } public void OnGetCurrentGamingContextComplete(string message) { this.MobileFacebook.OnGetCurrentGamingContextComplete(new ResultContainer(message)); } } }