Facebook.Unity/NativeDialogModes.cs (10 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
/// <summary>
/// Share dialog mode.
/// </summary>
public enum ShareDialogMode
{
// If you make changes in here make the same changes in Assets/Facebook/Editor/iOS/FBUnityInterface.h
/// <summary>
/// The sdk will choose which type of dialog to show
/// See the Facebook SDKs for ios and android for specific details.
/// </summary>
AUTOMATIC = 0,
/// <summary>
/// Uses the dialog inside the native facebook applications. Note this will fail if the
/// native applications are not installed.
/// </summary>
NATIVE = 1,
/// <summary>
/// Opens the facebook dialog in a webview.
/// </summary>
WEB = 2,
/// <summary>
/// Uses the feed dialog.
/// </summary>
FEED = 3,
}
}