Facebook.Unity/PlatformEditor/EditorWrapper.cs (76 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Editor { using Facebook.Unity.Editor.Dialogs; internal class EditorWrapper : IEditorWrapper { private IFacebookCallbackHandler callbackHandler; public EditorWrapper(IFacebookCallbackHandler callbackHandler) { this.callbackHandler = callbackHandler; } public void Init() { this.callbackHandler.OnInitComplete(string.Empty); } public void ShowLoginMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId, string permsisions) { var dialog = ComponentFactory.GetComponent<MockLoginDialog>(); dialog.Callback = callback; dialog.CallbackID = callbackId; } public void ShowAppRequestMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId) { this.ShowEmptyMockDialog(callback, callbackId, "Mock App Request"); } public void ShowGameGroupCreateMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId) { this.ShowEmptyMockDialog(callback, callbackId, "Mock Game Group Create"); } public void ShowGameGroupJoinMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId) { this.ShowEmptyMockDialog(callback, callbackId, "Mock Game Group Join"); } public void ShowPayMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId) { this.ShowEmptyMockDialog(callback, callbackId, "Mock Pay"); } public void ShowMockShareDialog( Utilities.Callback<ResultContainer> callback, string subTitle, string callbackId) { var dialog = ComponentFactory.GetComponent<MockShareDialog>(); dialog.SubTitle = subTitle; dialog.Callback = callback; dialog.CallbackID = callbackId; } public void ShowMockFriendFinderDialog( Utilities.Callback<ResultContainer> callback, string subTitle, string callbackId) { this.ShowEmptyMockDialog(callback, callbackId, subTitle); } private void ShowEmptyMockDialog( Utilities.Callback<ResultContainer> callback, string callbackId, string title) { var dialog = ComponentFactory.GetComponent<EmptyMockDialog>(); dialog.Callback = callback; dialog.CallbackID = callbackId; dialog.EmptyDialogTitle = title; } } }