Facebook.Unity/PlatformEditor/EditorWrapper.cs (76 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity.Editor
{
using Facebook.Unity.Editor.Dialogs;
internal class EditorWrapper : IEditorWrapper
{
private IFacebookCallbackHandler callbackHandler;
public EditorWrapper(IFacebookCallbackHandler callbackHandler)
{
this.callbackHandler = callbackHandler;
}
public void Init()
{
this.callbackHandler.OnInitComplete(string.Empty);
}
public void ShowLoginMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId,
string permsisions)
{
var dialog = ComponentFactory.GetComponent<MockLoginDialog>();
dialog.Callback = callback;
dialog.CallbackID = callbackId;
}
public void ShowAppRequestMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId)
{
this.ShowEmptyMockDialog(callback, callbackId, "Mock App Request");
}
public void ShowGameGroupCreateMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId)
{
this.ShowEmptyMockDialog(callback, callbackId, "Mock Game Group Create");
}
public void ShowGameGroupJoinMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId)
{
this.ShowEmptyMockDialog(callback, callbackId, "Mock Game Group Join");
}
public void ShowPayMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId)
{
this.ShowEmptyMockDialog(callback, callbackId, "Mock Pay");
}
public void ShowMockShareDialog(
Utilities.Callback<ResultContainer> callback,
string subTitle,
string callbackId)
{
var dialog = ComponentFactory.GetComponent<MockShareDialog>();
dialog.SubTitle = subTitle;
dialog.Callback = callback;
dialog.CallbackID = callbackId;
}
public void ShowMockFriendFinderDialog(
Utilities.Callback<ResultContainer> callback,
string subTitle,
string callbackId)
{
this.ShowEmptyMockDialog(callback, callbackId, subTitle);
}
private void ShowEmptyMockDialog(
Utilities.Callback<ResultContainer> callback,
string callbackId,
string title)
{
var dialog = ComponentFactory.GetComponent<EmptyMockDialog>();
dialog.Callback = callback;
dialog.CallbackID = callbackId;
dialog.EmptyDialogTitle = title;
}
}
}