Facebook.Unity/PlatformEditor/MockDialogs/MockShareDialog.cs (60 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Editor.Dialogs { using System.Collections.Generic; using System.Text; internal class MockShareDialog : EditorFacebookMockDialog { public string SubTitle { private get; set; } protected override string DialogTitle { get { return "Mock " + this.SubTitle + " Dialog"; } } protected override void DoGui() { // Empty } protected override void SendSuccessResult() { var result = new Dictionary<string, object>(); if (FB.IsLoggedIn) { result["postId"] = this.GenerateFakePostID(); } else { result["did_complete"] = true; } if (!string.IsNullOrEmpty(this.CallbackID)) { result[Constants.CallbackIdKey] = this.CallbackID; } if (this.Callback != null) { this.Callback(new ResultContainer(result)); } } protected override void SendCancelResult() { var result = new Dictionary<string, object>(); result[Constants.CancelledKey] = "true"; if (!string.IsNullOrEmpty(this.CallbackID)) { result[Constants.CallbackIdKey] = this.CallbackID; } this.Callback(new ResultContainer(result)); } private string GenerateFakePostID() { StringBuilder sb = new StringBuilder(); sb.Append(AccessToken.CurrentAccessToken.UserId); sb.Append('_'); for (int i = 0; i < 17; i++) { sb.Append(UnityEngine.Random.Range(0, 10)); } return sb.ToString(); } } }