Facebook.Unity/Results/AccessTokenRefreshResult.cs (25 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System.Collections.Generic; internal class AccessTokenRefreshResult : ResultBase, IAccessTokenRefreshResult { public AccessTokenRefreshResult(ResultContainer resultContainer) : base(resultContainer) { if (this.ResultDictionary != null && this.ResultDictionary.ContainsKey(LoginResult.AccessTokenKey)) { this.AccessToken = Utilities.ParseAccessTokenFromResult(this.ResultDictionary); } } public AccessToken AccessToken { get; private set; } public override string ToString() { return Utilities.FormatToString( base.ToString(), this.GetType().Name, new Dictionary<string, string>() { { "AccessToken", this.AccessToken.ToStringNullOk() }, }); } } }