Facebook.Unity/Results/CreateGamingContextResult.cs (30 lines of code) (raw):
/**
 * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
 *
 * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
 * copy, modify, and distribute this software in source code or binary form for use
 * in connection with the web services and APIs provided by Facebook.
 *
 * As with any software that integrates with the Facebook platform, your use of
 * this software is subject to the Facebook Developer Principles and Policies
 * [http://developers.facebook.com/policy/]. This copyright notice shall be
 * included in all copies or substantial portions of the software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
namespace Facebook.Unity
{
    using System.Collections.Generic;
    internal class CreateGamingContextResult : ResultBase, ICreateGamingContextResult
    {
        internal CreateGamingContextResult(ResultContainer resultContainer) : base(resultContainer)
        {
            if (this.ResultDictionary != null)
            {
                string contextId;
                if (this.ResultDictionary.TryGetValue<string>("contextId", out contextId))
                {
                    this.ContextId = contextId;
                }
            }
        }
        public string ContextId { get; private set; }
        public override string ToString()
        {
            return Utilities.FormatToString(
                base.ToString(),
                this.GetType().Name,
                new Dictionary<string, string>()
                {
                    { "ContextId", this.ContextId },
                });
        }
    }
}