Facebook.Unity/Results/FriendFinderInvitationResult.cs (24 lines of code) (raw):
/**
 * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
 *
 * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
 * copy, modify, and distribute this software in source code or binary form for use
 * in connection with the web services and APIs provided by Facebook.
 *
 * As with any software that integrates with the Facebook platform, your use of
 * this software is subject to the Facebook Developer Principles and Policies
 * [http://developers.facebook.com/policy/]. This copyright notice shall be
 * included in all copies or substantial portions of the software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
namespace Facebook.Unity
{
    using System.Collections.Generic;
    internal class FriendFinderInvitationResult : ResultBase, IFriendFinderInvitationResult
    {
        public const string InvitationsKey = "friends_invitations";
        internal FriendFinderInvitationResult(ResultContainer resultContainer) : base(resultContainer)
        {
            if (this.ResultDictionary != null)
            {
                if (this.ResultDictionary.TryGetValue(InvitationsKey, out IList<FriendFinderInviation> inviationsData))
                {
                    this.Invitations = inviationsData;
                }
                else
                {
                    this.Invitations = null;
                }
            }
        }
        public IList<FriendFinderInviation> Invitations { get; private set; }
    }
}