Facebook.Unity/Results/FriendFinderInvitationResult.cs (24 lines of code) (raw):

/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System.Collections.Generic; internal class FriendFinderInvitationResult : ResultBase, IFriendFinderInvitationResult { public const string InvitationsKey = "friends_invitations"; internal FriendFinderInvitationResult(ResultContainer resultContainer) : base(resultContainer) { if (this.ResultDictionary != null) { if (this.ResultDictionary.TryGetValue(InvitationsKey, out IList<FriendFinderInviation> inviationsData)) { this.Invitations = inviationsData; } else { this.Invitations = null; } } } public IList<FriendFinderInviation> Invitations { get; private set; } } }