Facebook.Unity/Results/IGraphResult.cs (10 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// The result of a graph api call.
/// </summary>
public interface IGraphResult : IResult
{
/// <summary>
/// Gets the result.
/// </summary>
/// <value>A list parsed from the result.</value>
IList<object> ResultList { get; }
/// <summary>
/// Gets the Texture.
/// </summary>
/// <value>
/// A texture downloaded from the graph endpoint if the graph api redirected to a image, otherwise null.
/// </value>
/// <remarks>
/// The Graph API does not return textures directly, but a few endpoints can
/// redirect to images when no 'redirect=false' parameter is specified. Ex: '/me/picture'.
/// </remarks>
Texture2D Texture { get; }
}
}