Facebook.Unity/Results/LoginResult.cs (51 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using System.Collections.Generic;
internal class LoginResult : ResultBase, ILoginResult
{
public const string LastRefreshKey = "last_refresh";
public static readonly string UserIdKey = Constants.IsWeb ? "userID" : "user_id";
public static readonly string ExpirationTimestampKey = Constants.IsWeb ? "expiresIn" : "expiration_timestamp";
public static readonly string PermissionsKey = Constants.IsWeb ? "grantedScopes" : "permissions";
public static readonly string AccessTokenKey = Constants.IsWeb ? "accessToken" : Constants.AccessTokenKey;
public static readonly string GraphDomain = "graph_domain";
public static readonly string AuthTokenString = "auth_token_string";
public static readonly string AuthNonce = "auth_nonce";
internal LoginResult(ResultContainer resultContainer) : base(resultContainer)
{
if (this.ResultDictionary != null && this.ResultDictionary.ContainsKey("WindowsCurrentAccessToken"))
{
//Windows SDK will create and validate the AccessToken
this.AccessToken = this.ResultDictionary.GetValueOrDefault<AccessToken>("WindowsCurrentAccessToken");
AccessToken.CurrentAccessToken = this.AccessToken;
}
else
{
if (this.ResultDictionary != null && this.ResultDictionary.ContainsKey(LoginResult.AccessTokenKey))
{
this.AccessToken = Utilities.ParseAccessTokenFromResult(this.ResultDictionary);
}
if (this.ResultDictionary != null && this.ResultDictionary.ContainsKey(LoginResult.AuthTokenString) && this.ResultDictionary.ContainsKey(LoginResult.AuthNonce))
{
this.AuthenticationToken = Utilities.ParseAuthenticationTokenFromResult(this.ResultDictionary);
}
if (this.AuthenticationToken != null)
{
AccessToken.CurrentAccessToken = null;
}
}
}
public AccessToken AccessToken { get; private set; }
public AuthenticationToken AuthenticationToken { get; private set; }
public override string ToString()
{
return Utilities.FormatToString(
base.ToString(),
this.GetType().Name,
new Dictionary<string, string>()
{
{ "AccessToken", this.AccessToken.ToStringNullOk() },
{ "AuthenticationToken", this.AuthenticationToken.ToStringNullOk() },
});
}
}
}