Facebook.Unity/Results/PayResult.cs (32 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using System.Collections.Generic;
internal class PayResult : ResultBase, IPayResult
{
internal const long CancelPaymentFlowCode = 1383010;
internal PayResult(ResultContainer resultContainer) : base(resultContainer)
{
if (this.CanvasErrorCode != null && this.CanvasErrorCode.Value == PayResult.CancelPaymentFlowCode)
{
this.Cancelled = true;
}
}
public long ErrorCode
{
get
{
return this.CanvasErrorCode.GetValueOrDefault();
}
}
public override string ToString()
{
return Utilities.FormatToString(
base.ToString(),
this.GetType().Name,
new Dictionary<string, string>()
{
{ "ErrorCode", this.ErrorCode.ToString() },
});
}
}
}