Facebook.Unity/Utils/FacebookLogger.cs (69 lines of code) (raw):
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using UnityEngine;
internal static class FacebookLogger
{
static FacebookLogger()
{
FacebookLogger.Instance = new DebugLogger();
}
internal static IFacebookLogger Instance { private get; set; }
public static void Log(string msg)
{
FacebookLogger.Instance.Log(msg);
}
public static void Log(string format, params string[] args)
{
FacebookLogger.Log(string.Format(format, args));
}
public static void Info(string msg)
{
FacebookLogger.Instance.Info(msg);
}
public static void Info(string format, params string[] args)
{
FacebookLogger.Info(string.Format(format, args));
}
public static void Warn(string msg)
{
FacebookLogger.Instance.Warn(msg);
}
public static void Warn(string format, params string[] args)
{
FacebookLogger.Warn(string.Format(format, args));
}
public static void Error(string msg)
{
FacebookLogger.Instance.Error(msg);
}
public static void Error(string format, params string[] args)
{
FacebookLogger.Error(string.Format(format, args));
}
private class DebugLogger : IFacebookLogger
{
public DebugLogger()
{
}
public void Log(string msg)
{
if (Debug.isDebugBuild)
{
Debug.Log(msg);
}
}
public void Info(string msg)
{
Debug.Log(msg);
}
public void Warn(string msg)
{
Debug.LogWarning(msg);
}
public void Error(string msg)
{
Debug.LogError(msg);
}
}
}
}