modules/actions/straighten_nodes.js (28 lines of code) (raw):

import { geoGetSmallestSurroundingRectangle, geoVecDot, geoVecLength, geoVecInterp } from '../geo'; /* Align nodes along their common axis */ export function actionStraightenNodes(nodeIDs, projection) { function positionAlongWay(a, o, b) { return geoVecDot(a, b, o) / geoVecDot(b, b, o); } var action = function(graph, t) { if (t === null || !isFinite(t)) t = 1; t = Math.min(Math.max(+t, 0), 1); var nodes = nodeIDs.map(function(id) { return graph.entity(id); }); var points = nodes.map(function(n) { return projection(n.loc); }); var ssr = geoGetSmallestSurroundingRectangle(points); // Choose line pq = axis of symmetry. // The shape's surrounding rectangle has 2 axes of symmetry. // Snap points to the long axis var p1 = [(ssr.poly[0][0] + ssr.poly[1][0]) / 2, (ssr.poly[0][1] + ssr.poly[1][1]) / 2 ]; var q1 = [(ssr.poly[2][0] + ssr.poly[3][0]) / 2, (ssr.poly[2][1] + ssr.poly[3][1]) / 2 ]; var p2 = [(ssr.poly[3][0] + ssr.poly[4][0]) / 2, (ssr.poly[3][1] + ssr.poly[4][1]) / 2 ]; var q2 = [(ssr.poly[1][0] + ssr.poly[2][0]) / 2, (ssr.poly[1][1] + ssr.poly[2][1]) / 2 ]; var p, q; var isLong = (geoVecLength(p1, q1) > geoVecLength(p2, q2)); if (isLong) { p = p1; q = q1; } else { p = p2; q = q2; } // Move points onto line pq for (var i = 0; i < points.length; i++) { var node = nodes[i]; var point = points[i]; var u = positionAlongWay(point, p, q); var point2 = geoVecInterp(p, q, u); var loc2 = projection.invert(point2); graph = graph.replace(node.move(geoVecInterp(node.loc, loc2, t))); } return graph; }; action.disabled = function() { return false; }; action.transitionable = true; return action; }