modules/actions/straighten_way.js (114 lines of code) (raw):
import { actionDeleteNode } from './delete_node';
import { geoVecDot, geoVecInterp, geoVecLength } from '../geo';
import { utilArrayDifference } from '../util';
/*
* Based on https://github.com/openstreetmap/potlatch2/net/systemeD/potlatch2/tools/Straighten.as
*/
export function actionStraightenWay(selectedIDs, projection) {
function positionAlongWay(a, o, b) {
return geoVecDot(a, b, o) / geoVecDot(b, b, o);
}
// Return all selected ways as a continuous, ordered array of nodes
function allNodes(graph) {
var nodes = [];
var startNodes = [];
var endNodes = [];
var remainingWays = [];
var selectedWays = selectedIDs.filter(function(w) {
return graph.entity(w).type === 'way';
});
var selectedNodes = selectedIDs.filter(function(n) {
return graph.entity(n).type === 'node';
});
for (var i = 0; i < selectedWays.length; i++) {
var way = graph.entity(selectedWays[i]);
nodes = way.nodes.slice(0);
remainingWays.push(nodes);
startNodes.push(nodes[0]);
endNodes.push(nodes[nodes.length-1]);
}
// Remove duplicate end/startNodes (duplicate nodes cannot be at the line end,
// and need to be removed so currNode difference calculation below works)
// i.e. ["n-1", "n-1", "n-2"] => ["n-2"]
startNodes = startNodes.filter(function(n) {
return startNodes.indexOf(n) === startNodes.lastIndexOf(n);
});
endNodes = endNodes.filter(function(n) {
return endNodes.indexOf(n) === endNodes.lastIndexOf(n);
});
// Choose the initial endpoint to start from
var currNode = utilArrayDifference(startNodes, endNodes)
.concat(utilArrayDifference(endNodes, startNodes))[0];
var nextWay = [];
nodes = [];
// Create nested function outside of loop to avoid "function in loop" lint error
var getNextWay = function(currNode, remainingWays) {
return remainingWays.filter(function(way) {
return way[0] === currNode || way[way.length-1] === currNode;
})[0];
};
// Add nodes to end of nodes array, until all ways are added
while (remainingWays.length) {
nextWay = getNextWay(currNode, remainingWays);
remainingWays = utilArrayDifference(remainingWays, [nextWay]);
if (nextWay[0] !== currNode) {
nextWay.reverse();
}
nodes = nodes.concat(nextWay);
currNode = nodes[nodes.length-1];
}
// If user selected 2 nodes to straighten between, then slice nodes array to those nodes
if (selectedNodes.length === 2) {
var startNodeIdx = nodes.indexOf(selectedNodes[0]);
var endNodeIdx = nodes.indexOf(selectedNodes[1]);
var sortedStartEnd = [startNodeIdx, endNodeIdx];
sortedStartEnd.sort(function(a, b) { return a - b; });
nodes = nodes.slice(sortedStartEnd[0], sortedStartEnd[1]+1);
}
return nodes.map(function(n) { return graph.entity(n); });
}
var action = function(graph, t) {
if (t === null || !isFinite(t)) t = 1;
t = Math.min(Math.max(+t, 0), 1);
var nodes = allNodes(graph);
var points = nodes.map(function(n) { return projection(n.loc); });
var startPoint = points[0];
var endPoint = points[points.length-1];
var toDelete = [];
var i;
for (i = 1; i < points.length-1; i++) {
var node = nodes[i];
var point = points[i];
if (t < 1 || graph.parentWays(node).length > 1 ||
graph.parentRelations(node).length ||
node.hasInterestingTags()
) {
var u = positionAlongWay(point, startPoint, endPoint);
var p = geoVecInterp(startPoint, endPoint, u);
var loc2 = projection.invert(p);
graph = graph.replace(node.move(geoVecInterp(node.loc, loc2, t)));
} else {
// safe to delete
if (toDelete.indexOf(node) === -1) {
toDelete.push(node);
}
}
}
for (i = 0; i < toDelete.length; i++) {
graph = actionDeleteNode(toDelete[i].id)(graph);
}
return graph;
};
action.disabled = function(graph) {
// check way isn't too bendy
var nodes = allNodes(graph);
var points = nodes.map(function(n) { return projection(n.loc); });
var startPoint = points[0];
var endPoint = points[points.length-1];
var threshold = 0.2 * geoVecLength(startPoint, endPoint);
var i;
if (threshold === 0) {
return 'too_bendy';
}
for (i = 1; i < points.length - 1; i++) {
var point = points[i];
var u = positionAlongWay(point, startPoint, endPoint);
var p = geoVecInterp(startPoint, endPoint, u);
var dist = geoVecLength(p, point);
// to bendy if point is off by 20% of total start/end distance in projected space
if (isNaN(dist) || dist > threshold) {
return 'too_bendy';
}
}
};
action.transitionable = true;
return action;
}