modules/geo/ortho.js (68 lines of code) (raw):
import { geoVecEqual, geoVecNormalizedDot } from './vector';
export function geoOrthoNormalizedDotProduct(a, b, origin) {
if (geoVecEqual(origin, a) || geoVecEqual(origin, b)) {
return 1; // coincident points, treat as straight and try to remove
}
return geoVecNormalizedDot(a, b, origin);
}
function geoOrthoFilterDotProduct(dotp, epsilon, lowerThreshold, upperThreshold, allowStraightAngles) {
var val = Math.abs(dotp);
if (val < epsilon) {
return 0; // already orthogonal
} else if (allowStraightAngles && Math.abs(val-1) < epsilon) {
return 0; // straight angle, which is okay in this case
} else if (val < lowerThreshold || val > upperThreshold) {
return dotp; // can be adjusted
} else {
return null; // ignore vertex
}
}
export function geoOrthoCalcScore(points, isClosed, epsilon, threshold) {
var score = 0;
var first = isClosed ? 0 : 1;
var last = isClosed ? points.length : points.length - 1;
var coords = points.map(function(p) { return p.coord; });
var lowerThreshold = Math.cos((90 - threshold) * Math.PI / 180);
var upperThreshold = Math.cos(threshold * Math.PI / 180);
for (var i = first; i < last; i++) {
var a = coords[(i - 1 + coords.length) % coords.length];
var origin = coords[i];
var b = coords[(i + 1) % coords.length];
var dotp = geoOrthoFilterDotProduct(geoOrthoNormalizedDotProduct(a, b, origin), epsilon, lowerThreshold, upperThreshold);
if (dotp === null) continue; // ignore vertex
score = score + 2.0 * Math.min(Math.abs(dotp - 1.0), Math.min(Math.abs(dotp), Math.abs(dotp + 1)));
}
return score;
}
// returns the maximum angle less than `lessThan` between the actual corner and a 0° or 90° corner
export function geoOrthoMaxOffsetAngle(coords, isClosed, lessThan) {
var max = -Infinity;
var first = isClosed ? 0 : 1;
var last = isClosed ? coords.length : coords.length - 1;
for (var i = first; i < last; i++) {
var a = coords[(i - 1 + coords.length) % coords.length];
var origin = coords[i];
var b = coords[(i + 1) % coords.length];
var normalizedDotP = geoOrthoNormalizedDotProduct(a, b, origin);
var angle = Math.acos(Math.abs(normalizedDotP)) * 180 / Math.PI;
if (angle > 45) angle = 90 - angle;
if (angle >= lessThan) continue;
if (angle > max) max = angle;
}
if (max === -Infinity) return null;
return max;
}
// similar to geoOrthoCalcScore, but returns quickly if there is something to do
export function geoOrthoCanOrthogonalize(coords, isClosed, epsilon, threshold, allowStraightAngles) {
var score = null;
var first = isClosed ? 0 : 1;
var last = isClosed ? coords.length : coords.length - 1;
var lowerThreshold = Math.cos((90 - threshold) * Math.PI / 180);
var upperThreshold = Math.cos(threshold * Math.PI / 180);
for (var i = first; i < last; i++) {
var a = coords[(i - 1 + coords.length) % coords.length];
var origin = coords[i];
var b = coords[(i + 1) % coords.length];
var dotp = geoOrthoFilterDotProduct(geoOrthoNormalizedDotProduct(a, b, origin), epsilon, lowerThreshold, upperThreshold, allowStraightAngles);
if (dotp === null) continue; // ignore vertex
if (Math.abs(dotp) > 0) return 1; // something to do
score = 0; // already square
}
return score;
}