in seamseg/utils/parallel/scatter_gather.py [0:0]
def scatter(inputs, target_gpus, dim=0):
r"""
Slices tensors into approximately equal chunks and
distributes them across given GPUs. Duplicates
references to objects that are not tensors.
"""
def scatter_map(obj):
if isinstance(obj, torch.Tensor):
return Scatter.apply(target_gpus, None, dim, obj)
if isinstance(obj, tuple) and len(obj) > 0:
return list(zip(*map(scatter_map, obj)))
if isinstance(obj, list) and len(obj) > 0:
return list(map(list, zip(*map(scatter_map, obj))))
if isinstance(obj, dict) and len(obj) > 0:
return list(map(type(obj), zip(*map(scatter_map, obj.items()))))
if isinstance(obj, PackedSequence):
return packed_sequence_scatter(obj, target_gpus)
return [obj for _ in target_gpus]
# After scatter_map is called, a scatter_map cell will exist. This cell
# has a reference to the actual function scatter_map, which has references
# to a closure that has a reference to the scatter_map cell (because the
# fn is recursive). To avoid this reference cycle, we set the function to
# None, clearing the cell
try:
return scatter_map(inputs)
finally:
scatter_map = None