def scatter()

in seamseg/utils/parallel/scatter_gather.py [0:0]


def scatter(inputs, target_gpus, dim=0):
    r"""
    Slices tensors into approximately equal chunks and
    distributes them across given GPUs. Duplicates
    references to objects that are not tensors.
    """

    def scatter_map(obj):
        if isinstance(obj, torch.Tensor):
            return Scatter.apply(target_gpus, None, dim, obj)
        if isinstance(obj, tuple) and len(obj) > 0:
            return list(zip(*map(scatter_map, obj)))
        if isinstance(obj, list) and len(obj) > 0:
            return list(map(list, zip(*map(scatter_map, obj))))
        if isinstance(obj, dict) and len(obj) > 0:
            return list(map(type(obj), zip(*map(scatter_map, obj.items()))))
        if isinstance(obj, PackedSequence):
            return packed_sequence_scatter(obj, target_gpus)
        return [obj for _ in target_gpus]

    # After scatter_map is called, a scatter_map cell will exist. This cell
    # has a reference to the actual function scatter_map, which has references
    # to a closure that has a reference to the scatter_map cell (because the
    # fn is recursive). To avoid this reference cycle, we set the function to
    # None, clearing the cell
    try:
        return scatter_map(inputs)
    finally:
        scatter_map = None