iOS/WAStickersThirdParty/YYFrameImage.h (24 lines of code) (raw):
//
// YYFrameImage.h
// YYImage <https://github.com/ibireme/YYImage>
//
// Created by ibireme on 14/12/9.
// Copyright (c) 2015 ibireme.
//
// This source code is licensed under the MIT-style license found in the
// LICENSE file in the root directory of this source tree.
//
#import <UIKit/UIKit.h>
#if __has_include(<YYImage/YYImage.h>)
#import <YYImage/YYAnimatedImageView.h>
#elif __has_include(<YYWebImage/YYImage.h>)
#import <YYWebImage/YYAnimatedImageView.h>
#else
#import "YYAnimatedImageView.h"
#endif
NS_ASSUME_NONNULL_BEGIN
/**
An image to display frame-based animation.
@discussion It is a fully compatible `UIImage` subclass.
It only support system image format such as png and jpeg.
The animation can be played by YYAnimatedImageView.
Sample Code:
NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
NSArray *times = @[@0.1, @0.2, @0.1];
YYFrameImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
[view addSubView:imageView];
*/
@interface YYFrameImage : UIImage <YYAnimatedImage>
/**
Create a frame animated image from files.
@param paths An array of NSString objects, contains the full or
partial path to each image file.
e.g. @[@"/ani/1.png",@"/ani/2.png",@"/ani/3.png"]
@param oneFrameDuration The duration (in seconds) per frame.
@param loopCount The animation loop count, 0 means infinite.
@return An initialized YYFrameImage object, or nil when an error occurs.
*/
- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
oneFrameDuration:(NSTimeInterval)oneFrameDuration
loopCount:(NSUInteger)loopCount;
/**
Create a frame animated image from files.
@param paths An array of NSString objects, contains the full or
partial path to each image file.
e.g. @[@"/ani/frame1.png",@"/ani/frame2.png",@"/ani/frame3.png"]
@param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
e.g. @[@0.1, @0.2, @0.3];
@param loopCount The animation loop count, 0 means infinite.
@return An initialized YYFrameImage object, or nil when an error occurs.
*/
- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
frameDurations:(NSArray<NSNumber *> *)frameDurations
loopCount:(NSUInteger)loopCount;
/**
Create a frame animated image from an array of data.
@param dataArray An array of NSData objects.
@param oneFrameDuration The duration (in seconds) per frame.
@param loopCount The animation loop count, 0 means infinite.
@return An initialized YYFrameImage object, or nil when an error occurs.
*/
- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
oneFrameDuration:(NSTimeInterval)oneFrameDuration
loopCount:(NSUInteger)loopCount;
/**
Create a frame animated image from an array of data.
@param dataArray An array of NSData objects.
@param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
e.g. @[@0.1, @0.2, @0.3];
@param loopCount The animation loop count, 0 means infinite.
@return An initialized YYFrameImage object, or nil when an error occurs.
*/
- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
frameDurations:(NSArray *)frameDurations
loopCount:(NSUInteger)loopCount;
@end
NS_ASSUME_NONNULL_END