iOS/WAStickersThirdParty/YYSpriteSheetImage.h (20 lines of code) (raw):
//
// YYSpriteImage.h
// YYImage <https://github.com/ibireme/YYImage>
//
// Created by ibireme on 15/4/21.
// Copyright (c) 2015 ibireme.
//
// This source code is licensed under the MIT-style license found in the
// LICENSE file in the root directory of this source tree.
//
#import <UIKit/UIKit.h>
#if __has_include(<YYImage/YYImage.h>)
#import <YYImage/YYAnimatedImageView.h>
#elif __has_include(<YYWebImage/YYImage.h>)
#import <YYWebImage/YYAnimatedImageView.h>
#else
#import "YYAnimatedImageView.h"
#endif
NS_ASSUME_NONNULL_BEGIN
/**
An image to display sprite sheet animation.
@discussion It is a fully compatible `UIImage` subclass.
The animation can be played by YYAnimatedImageView.
Sample Code:
// 8 * 12 sprites in a single sheet image
UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
NSMutableArray *contentRects = [NSMutableArray new];
NSMutableArray *durations = [NSMutableArray new];
for (int j = 0; j < 12; j++) {
for (int i = 0; i < 8; i++) {
CGRect rect;
rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
rect.origin.x = img.size.width / 8 * i;
rect.origin.y = img.size.height / 12 * j;
[contentRects addObject:[NSValue valueWithCGRect:rect]];
[durations addObject:@(1 / 60.0)];
}
}
YYSpriteSheetImage *sprite;
sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
contentRects:contentRects
frameDurations:durations
loopCount:0];
YYAnimatedImageView *imgView = [YYAnimatedImageView new];
imgView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
imgView.image = sprite;
@discussion It can also be used to display single frame in sprite sheet image.
Sample Code:
YYSpriteSheetImage *sheet = ...;
UIImageView *imageView = ...;
imageView.image = sheet;
imageView.layer.contentsRect = [sheet contentsRectForCALayerAtIndex:6];
*/
@interface YYSpriteSheetImage : UIImage <YYAnimatedImage>
/**
Creates and returns an image object.
@param image The sprite sheet image (contains all frames).
@param contentRects The sprite sheet image frame rects in the image coordinates.
The rectangle should not outside the image's bounds. The objects in this array
should be created with [NSValue valueWithCGRect:].
@param frameDurations The sprite sheet image frame's durations in seconds.
The objects in this array should be NSNumber.
@param loopCount Animation loop count, 0 means infinite looping.
@return An image object, or nil if an error occurs.
*/
- (nullable instancetype)initWithSpriteSheetImage:(UIImage *)image
contentRects:(NSArray<NSValue *> *)contentRects
frameDurations:(NSArray<NSNumber *> *)frameDurations
loopCount:(NSUInteger)loopCount;
@property (nonatomic, readonly) NSArray<NSValue *> *contentRects;
@property (nonatomic, readonly) NSArray<NSValue *> *frameDurations;
@property (nonatomic, readonly) NSUInteger loopCount;
/**
Get the contents rect for CALayer.
See "contentsRect" property in CALayer for more information.
@param index Index of frame.
@return Contents Rect.
*/
- (CGRect)contentsRectForCALayerAtIndex:(NSUInteger)index;
@end
NS_ASSUME_NONNULL_END