Scripts/Editor/Data/Configuration/WitConfigurationPostprocessor.cs (13 lines of code) (raw):

/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using UnityEditor; namespace Facebook.WitAi.Data.Configuration { public class WitConfigurationPostprocessor : AssetPostprocessor { private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { WitConfigurationUtility.NeedsConfigReload(); } } }