Scripts/Editor/Windows/PropertyDrawers/WitEntityPropertyDrawer.cs (41 lines of code) (raw):
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using UnityEditor;
using UnityEngine;
using System.Reflection;
using Facebook.WitAi.Data.Entities;
namespace Facebook.WitAi.Windows
{
public class WitEntityPropertyDrawer : WitPropertyDrawer
{
// Use name value for title if possible
protected override string GetLocalizedText(SerializedProperty property, string key)
{
// Determine by ids
switch (key)
{
case LocalizedTitleKey:
string title = GetFieldStringValue(property, "name");
if (!string.IsNullOrEmpty(title))
{
return title;
}
break;
case "id":
return WitTexts.Texts.ConfigurationEntitiesIdLabel;
case "lookups":
return WitTexts.Texts.ConfigurationEntitiesLookupsLabel;
case "roles":
return WitTexts.Texts.ConfigurationEntitiesRolesLabel;
}
// Default to base
return base.GetLocalizedText(property, key);
}
// Determine if should layout field
protected override bool ShouldLayoutField(SerializedProperty property, FieldInfo subfield)
{
switch (subfield.Name)
{
case "name":
case "keywords":
return false;
}
return base.ShouldLayoutField(property, subfield);
}
}
}