Scripts/Editor/WitConfigurationEditorUI.cs (33 lines of code) (raw):

/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Facebook.WitAi.Configuration; using Facebook.WitAi.Data.Entities; using Facebook.WitAi.Data.Intents; using Facebook.WitAi.Data.Traits; using Facebook.WitAi.Utilities; using Facebook.WitAi.Data.Configuration; namespace Facebook.WitAi { public static class WitConfigurationEditorUI { // Configuration select public static void LayoutConfigurationSelect(ref int configIndex) { // Refresh configurations if needed WitConfiguration[] witConfigs = WitConfigurationUtility.WitConfigs; if (witConfigs == null || witConfigs.Length == 0) { WitEditorUI.LayoutErrorLabel(WitTexts.Texts.ConfigurationSelectMissingLabel); return; } // Clamp Config Index bool configUpdated = false; if (configIndex < 0 || configIndex >= witConfigs.Length) { configUpdated = true; configIndex = Mathf.Clamp(configIndex, 0, witConfigs.Length); } // Layout popup WitEditorUI.LayoutPopup(WitTexts.Texts.ConfigurationSelectLabel, WitConfigurationUtility.WitConfigNames, ref configIndex, ref configUpdated); } } }