Scripts/Runtime/Data/WitValue.cs (28 lines of code) (raw):
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using Facebook.WitAi.Lib;
using UnityEngine;
namespace Facebook.WitAi.Data
{
public abstract class WitValue : ScriptableObject
{
[SerializeField] public string path;
private WitResponseReference reference;
public WitResponseReference Reference
{
get
{
if (null == reference)
{
reference = WitResultUtilities.GetWitResponseReference(path);
}
return reference;
}
}
public abstract object GetValue(WitResponseNode response);
public abstract bool Equals(WitResponseNode response, object value);
public string ToString(WitResponseNode response)
{
return Reference.GetStringValue(response);
}
}
}