Scripts/Runtime/Events/WitByteDataEvent.cs (16 lines of code) (raw):
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using System;
using UnityEngine.Events;
namespace Facebook.WitAi.Events
{
[Serializable]
public class WitByteDataEvent : UnityEvent<byte[], int, int> { }
public interface IWitByteDataReadyHandler
{
void OnWitDataReady(byte[] data, int offset, int length);
}
public interface IWitByteDataSentHandler
{
void OnWitDataSent(byte[] data, int offset, int length);
}
}