Scripts/Runtime/Interfaces/CustomTranscriptionProvider.cs (25 lines of code) (raw):
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using Facebook.WitAi.Events;
using UnityEngine;
using UnityEngine.Events;
namespace Facebook.WitAi.Interfaces
{
public abstract class CustomTranscriptionProvider : MonoBehaviour, ITranscriptionProvider
{
[SerializeField] private bool overrideMicLevel = false;
private WitTranscriptionEvent onPartialTranscription = new WitTranscriptionEvent();
private WitTranscriptionEvent onFullTranscription = new WitTranscriptionEvent();
private UnityEvent onStoppedListening = new UnityEvent();
private UnityEvent onStartListening = new UnityEvent();
private WitMicLevelChangedEvent onMicLevelChanged = new WitMicLevelChangedEvent();
public string LastTranscription { get; }
public WitTranscriptionEvent OnPartialTranscription => onPartialTranscription;
public WitTranscriptionEvent OnFullTranscription => onFullTranscription;
public UnityEvent OnStoppedListening => onStoppedListening;
public UnityEvent OnStartListening => onStartListening;
public WitMicLevelChangedEvent OnMicLevelChanged => onMicLevelChanged;
public bool OverrideMicLevel => overrideMicLevel;
public abstract void Activate();
public abstract void Deactivate();
}
}