Scripts/Runtime/Interfaces/IAudioInputSource.cs (17 lines of code) (raw):

/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using Facebook.WitAi.Data; namespace Facebook.WitAi.Interfaces { public interface IAudioInputSource { /// <summary> /// Invoked when the instance starts Recording. /// </summary> event Action OnStartRecording; /// <summary> /// Invoked when an AudioClip couldn't be created to start recording. /// </summary> event Action OnStartRecordingFailed; /// <summary> /// Invoked everytime an audio frame is collected. Includes the frame. /// </summary> event Action<int, float[], float> OnSampleReady; /// <summary> /// Invoked when the instance stop Recording. /// </summary> event Action OnStopRecording; void StartRecording(int sampleLen); void StopRecording(); bool IsRecording { get; } /// <summary> /// Settings determining how audio is encoded by the source. /// /// NOTE: Default values for AudioEncoding are server optimized to reduce latency. /// </summary> AudioEncoding AudioEncoding { get; } /// <summary> /// Return true if input is available. /// </summary> bool IsInputAvailable { get; } } }