Scripts/Runtime/Interfaces/ITranscriptionProvider.cs (18 lines of code) (raw):
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using Facebook.WitAi.Events;
using UnityEngine.Events;
namespace Facebook.WitAi.Interfaces
{
public interface ITranscriptionProvider
{
/// <summary>
/// Provides the last transcription value (could be a partial transcription)
/// </summary>
string LastTranscription { get; }
/// <summary>
/// Callback used to notify Wit subscribers of a partial transcription.
/// </summary>
WitTranscriptionEvent OnPartialTranscription { get; }
/// <summary>
/// Callback used to notify Wit subscribers of a full transcription
/// </summary>
WitTranscriptionEvent OnFullTranscription { get; }
/// <summary>
/// Callback used to notify Wit subscribers when the mic is active and transcription has begun
/// </summary>
UnityEvent OnStoppedListening { get; }
/// <summary>
/// Callback used to notify Wit subscribers when the mic is inactive and transcription has stopped
/// </summary>
UnityEvent OnStartListening { get; }
/// <summary>
/// Callback used to notify Wit subscribers on mic volume level changes
/// </summary>
WitMicLevelChangedEvent OnMicLevelChanged { get; }
/// <summary>
/// Tells Wit if the mic input levels from the transcription service should be used directly
/// </summary>
bool OverrideMicLevel { get; }
/// <summary>
/// Called when wit is activated
/// </summary>
void Activate();
/// <summary>
/// Called when
/// </summary>
void Deactivate();
}
}