torchaudio/csrc/sox/effects.h (21 lines of code) (raw):

#ifndef TORCHAUDIO_SOX_EFFECTS_H #define TORCHAUDIO_SOX_EFFECTS_H #include <torch/script.h> #include <torchaudio/csrc/sox/utils.h> namespace torchaudio::sox_effects { void initialize_sox_effects(); void shutdown_sox_effects(); auto apply_effects_tensor( torch::Tensor waveform, int64_t sample_rate, const std::vector<std::vector<std::string>>& effects, bool channels_first) -> std::tuple<torch::Tensor, int64_t>; auto apply_effects_file( const std::string& path, const std::vector<std::vector<std::string>>& effects, c10::optional<bool> normalize, c10::optional<bool> channels_first, const c10::optional<std::string>& format) -> std::tuple<torch::Tensor, int64_t>; } // namespace torchaudio::sox_effects #endif