torchaudio/csrc/sox/io.h (32 lines of code) (raw):
#ifndef TORCHAUDIO_SOX_IO_H
#define TORCHAUDIO_SOX_IO_H
#include <torch/script.h>
#include <torchaudio/csrc/sox/utils.h>
namespace torchaudio {
namespace sox_io {
auto get_effects(
const c10::optional<int64_t>& frame_offset,
const c10::optional<int64_t>& num_frames)
-> std::vector<std::vector<std::string>>;
std::tuple<int64_t, int64_t, int64_t, int64_t, std::string> get_info_file(
const std::string& path,
const c10::optional<std::string>& format);
std::tuple<torch::Tensor, int64_t> load_audio_file(
const std::string& path,
const c10::optional<int64_t>& frame_offset,
const c10::optional<int64_t>& num_frames,
c10::optional<bool> normalize,
c10::optional<bool> channels_first,
const c10::optional<std::string>& format);
void save_audio_file(
const std::string& path,
torch::Tensor tensor,
int64_t sample_rate,
bool channels_first,
c10::optional<double> compression,
c10::optional<std::string> format,
c10::optional<std::string> encoding,
c10::optional<int64_t> bits_per_sample);
} // namespace sox_io
} // namespace torchaudio
#endif