in HelloWorld-Metal/HelloWorld-Metal/HelloWorld-Metal/UIImage+Helper.swift [14:46]
func normalized() -> [Float32]? {
guard let cgImage = self.cgImage else {
return nil
}
let w = cgImage.width
let h = cgImage.height
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * w
let bitsPerComponent = 8
var rawBytes: [UInt8] = [UInt8](repeating: 0, count: w * h * 4)
rawBytes.withUnsafeMutableBytes { ptr in
if let cgImage = self.cgImage,
let context = CGContext(data: ptr.baseAddress,
width: w,
height: h,
bitsPerComponent: bitsPerComponent,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) {
let rect = CGRect(x: 0, y: 0, width: w, height: h)
context.draw(cgImage, in: rect)
}
}
var normalizedBuffer: [Float32] = [Float32](repeating: 0, count: w * h * 3)
// normalize the pixel buffer
// see https://pytorch.org/hub/pytorch_vision_resnet/ for more detail
for i in 0 ..< w * h {
normalizedBuffer[i] = (Float32(rawBytes[i * 4 + 0]) / 255.0 - 0.485) / 0.229 // R
normalizedBuffer[w * h + i] = (Float32(rawBytes[i * 4 + 1]) / 255.0 - 0.456) / 0.224 // G
normalizedBuffer[w * h * 2 + i] = (Float32(rawBytes[i * 4 + 2]) / 255.0 - 0.406) / 0.225 // B
}
return normalizedBuffer
}