def __init__()

in detic/modeling/backbone/swintransformer.py [0:0]


    def __init__(self,
                 pretrain_img_size=224,
                 patch_size=4,
                 in_chans=3,
                 embed_dim=96,
                 depths=[2, 2, 6, 2],
                 num_heads=[3, 6, 12, 24],
                 window_size=7,
                 mlp_ratio=4.,
                 qkv_bias=True,
                 qk_scale=None,
                 drop_rate=0.,
                 attn_drop_rate=0.,
                 drop_path_rate=0.2,
                 norm_layer=nn.LayerNorm,
                 ape=False,
                 patch_norm=True,
                 out_indices=(0, 1, 2, 3),
                 frozen_stages=-1,
                 use_checkpoint=False):
        super().__init__()

        self.pretrain_img_size = pretrain_img_size
        self.num_layers = len(depths)
        self.embed_dim = embed_dim
        self.ape = ape
        self.patch_norm = patch_norm
        self.out_indices = out_indices
        self.frozen_stages = frozen_stages

        # split image into non-overlapping patches
        self.patch_embed = PatchEmbed(
            patch_size=patch_size, in_chans=in_chans, embed_dim=embed_dim,
            norm_layer=norm_layer if self.patch_norm else None)

        # absolute position embedding
        if self.ape:
            pretrain_img_size = to_2tuple(pretrain_img_size)
            patch_size = to_2tuple(patch_size)
            patches_resolution = [pretrain_img_size[0] // patch_size[0], pretrain_img_size[1] // patch_size[1]]

            self.absolute_pos_embed = nn.Parameter(torch.zeros(1, embed_dim, patches_resolution[0], patches_resolution[1]))
            trunc_normal_(self.absolute_pos_embed, std=.02)

        self.pos_drop = nn.Dropout(p=drop_rate)

        # stochastic depth
        dpr = [x.item() for x in torch.linspace(0, drop_path_rate, sum(depths))]  # stochastic depth decay rule

        # build layers
        self.layers = nn.ModuleList()
        for i_layer in range(self.num_layers):
            layer = BasicLayer(
                dim=int(embed_dim * 2 ** i_layer),
                depth=depths[i_layer],
                num_heads=num_heads[i_layer],
                window_size=window_size,
                mlp_ratio=mlp_ratio,
                qkv_bias=qkv_bias,
                qk_scale=qk_scale,
                drop=drop_rate,
                attn_drop=attn_drop_rate,
                drop_path=dpr[sum(depths[:i_layer]):sum(depths[:i_layer + 1])],
                norm_layer=norm_layer,
                downsample=PatchMerging if (i_layer < self.num_layers - 1) else None,
                use_checkpoint=use_checkpoint)
            self.layers.append(layer)

        num_features = [int(embed_dim * 2 ** i) for i in range(self.num_layers)]
        self.num_features = num_features

        # add a norm layer for each output
        for i_layer in out_indices:
            layer = norm_layer(num_features[i_layer])
            layer_name = f'norm{i_layer}'
            self.add_module(layer_name, layer)

        self._freeze_stages()
        self._out_features = ['swin{}'.format(i) for i in self.out_indices]
        self._out_feature_channels = {
            'swin{}'.format(i): self.embed_dim * 2 ** i for i in self.out_indices
        }
        self._out_feature_strides = {
            'swin{}'.format(i): 2 ** (i + 2) for i in self.out_indices
        }
        self._size_devisibility = 32