rts/engine/map.h (2 lines): - line 71: // TODO: move this to game_TD - line 85: // TODO: move this to game_TD rts/engine/game_state.cc (2 lines): - line 16: // TODO Need to add players accordingly. - line 166: // TODO: Move this to RTSStateExtend. elf_python/memory_receiver.py (2 lines): - line 126: # TODO: Remove this once np.array to torch assignment has been implemented. - line 308: # TODO: For some reason, single threaded version is substantially rts/game_MC/mixed_ai.h (2 lines): - line 20: // TODO: Get some library to do this. - line 71: // TODO this might not be random enough? rlpytorch/model_loader.py (1 line): - line 111: # TODO This is not good, need to fix. elf/comm_template.h (1 line): - line 357: // TODO sleep to avoid random seed problem? rts/game_CF/ai.h (1 line): - line 127: // TODO: Get some library to do this. rlpytorch/sampler/sampler.py (1 line): - line 43: #TODO: This only handles epsilon_greedy and multinomial for now. Add uniform and original_distribution? elf/tree_search_node.h (1 line): - line 242: // TODO: We might just allocate one chunk at a time. elf_python/assembler.py (1 line): - line 60: # TODO need to remove this. It is sufficient to put a elf/shared_buffer.hh (1 line): - line 92: // TODO use circular buffer rts/game_MC/python_options.h (1 line): - line 116: // TODO Specify action map dimensions in Init. rts/game_TD/gamedef.cc (1 line): - line 22: //TODO:: fix rlpytorch/runner/multi_process.py (1 line): - line 58: # TODO Might have issues when batch is on GPU. elf/hist.h (1 line): - line 51: // TODO: Make them consistent. rlpytorch/methods/policy_gradient.py (1 line): - line 62: # TODO Seems that logpi.clone() won't create a few hook list.