EntryInfo EntryFunc()

in go/game_context.h [67:83]


    EntryInfo EntryFunc(const std::string &key) {
        auto *mm = GameState::get_mm(key);
        if (mm == nullptr) return EntryInfo();

        std::string type_name = mm->type();

        if (key == "s") return EntryInfo(key, type_name, {MAX_NUM_FEATURE, BOARD_SIZE, BOARD_SIZE});
        else if (key == "offline_a") return EntryInfo(key, type_name, {_context->options().num_future_actions});
        else if (key == "last_terminal" || key == "id" || key == "seq" || key == "game_counter") return EntryInfo(key, type_name);
        else if (key == "move_idx") return EntryInfo(key, type_name);
        else if (key == "winner") return EntryInfo(key, type_name);
        else if (key == "a" || key == "V") return EntryInfo(key, type_name);
        else if (key == "pi") return EntryInfo(key, type_name, { BOARD_SIZE * BOARD_SIZE });
        else if (key == "aug_code" || key == "move_idx" || key == "game_record_idx") return EntryInfo(key, type_name);

        return EntryInfo();
    }