Summary: 11 instances, 11 unique Text Count // TODO: implement 1 // TODO: compute sigma 1 // TODO: undo sample-space padding of tile extents, and calculate correct padding in camera space 1 // TODO: there's no cleanup code for GPUCamera, yet, and it would be a big pain to clean it up to properly support 1 // TODO: is this necessary? It was needed for Oculus Home... 1 // TODO: CUDA 8.0 -> 9.1 transition... PTX is OK (unchanged), SASS is busted 1 // TODO: allow different clustering methods 1 // TODO: check math here 1 // TODO: This doesn't really belong here, it's a hack to enable discarding frusta culled by 1 // TODO: This doesn't really belong here, it's a hack to enable discarding frusta culled by 1 // slop; TODO: is this necessary, or can we do something more principled? 1